he should join the people and set some cars on fire and break open stuff, seems fun to me.
Jokes aside, pretty cool looking jittery animation and I'm curious if you did the music as well
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he should join the people and set some cars on fire and break open stuff, seems fun to me.
Jokes aside, pretty cool looking jittery animation and I'm curious if you did the music as well
yes I did the music as well, not super proud of this in particular, though. I'm actually best known on youtube for my music, been delving into animation more recently
AAHH I DOESNT SAY FRICK IT SAYS SOMETHING WORST
Amazing dance battle animation, and beautiful voice acting, perfect MGS reference
El Latino Juanissimo Hulk Pico in particular struck a chord with me, beautiful.
Amazing comment, and beautiful Newgrounds user, perfect compliments, PegasuTV in particular struck a chord on his guitar, beautiful.
Played this right when you posted but I put off writing a review because I wanted to try the mobile version. The game is pretty fun and challenging, I'm gonna break down my thoughts:
First I wanna say it runs well on mobile(tried it on my shitty moto g1) and even tough I couldn't use more than one button simultaneously, I love the touch screen joystick, I've always found that default touch screen control from Pico8 awesome, but I wish we had that on different Flash engines that weren't all necessarily using that resolution with pixel art thing Pico8 has, and you kinda granted my wish. Makes me wanna dive into a game project just to expand the "KwingControls" library. I gotta try to mess around with the code assets sometime, actually got some narrative walksimulator-y ideas that I'd love to try to do.
Secondly, the desktop version was optimal and pretty fun, plus the weird shift aligning thing actually felt like an nice added challenge to me, I dunno I just imagined the character was limping or was dragging some weight so they had to adjust theirselves constantly. I remember seeing some first person maze games on NG that are basically well mapped 2d point and click games, but I dont remember seeing what it seems like an actual 3d enviroment with made (entirely?) in Flash. I'm just very intrigued by the techincal stuff behind it and wondering how much polish this 3D engine could reach but I'll just get on to my final point...
Lastly, the actual game, even though it seems pretty barebones, it plays well, its actually fun and challenging, an it atually pulls off a creepy ambiance pretty nicely. The specters and summoners look simple but they work for me, and the ambient music is a nice touch. I still wanna see things done here expanded further.
I'm glad I saw you linking this on a thread and reminded me of how much I liked it.
I hope you mess around with this 3D flash thing more!
I'm pleasantly surprised that you enjoyed this on mobile - while I did feel good about the joystick, I couldn't stand using one button at a time. Power to you if you liked it though (along with the mediocre-at-best shift system.)
I do think the 3D engine lends itself to a walking simulator more than most other genres (you could probably do a racing game too,) though the most problematic issue with the engine as a whole is that you can't draw things to the screen that aren't easily represented by a single point (such as a wall of any significant length.) Part of the reason the game plays so well is that the engine's weaknesses (ugly walls, no floor textures, significant lag if rendering more than a few objects) are covered up by design choices (open environment, darkness to reduce draw distance, punishing the player for moving too far from bonfire.) I'd like to expand on the basic idea more, but the engine is unfortunately very limited.
Thanks for the review!
ugh you're getting lazy, same soundtrack as lola bunny in the shower.
step up your game man, cmon I love you
I like this, but I'm not sure I enjoy it like you intended people to enjoy it, and oh god I remember the Bionicle game you mentioned on the description, I guess that helped set the mood for me.
I enjoyed that the sceneries were clearer at first, and later became more abstract, I don't know if that was intentional, but I liked it. Also liked the hand drawn arrows, even if they're not as clear.
I actually think you got a nice flowing formula for a simple point 'n click, branching paths and a few animated sequences inbetween. Besides creativity that's all you need.
The animation sequences were nice, maybe it'd be easier to understand if they were slower, but then again, I particularly liked how unclear some things were. at first it looked like things were in 1st person, then there was the blue figure swinging, and it kinda looked like that was the player/protagonist from a 3rd person view.
I think the idea of a progressively abstract point 'n click game is a pretty cool one to explore!
wow its like nirvana and randy newman had a baby and left it to die with a copy of FLstudio 10/10
This is the nicest thing anyone has ever said about my work. Thank you, my beloved.
hey wtf this is some good shit, I love it!
what did you use to get that mellotron-y sound going? I also like the slow lazy sounding drums
I think you should get back to makeing much music lately yes
thanks I used kodtak 5, I believe it was one of the vintage synths in its library from korg or something. And the drums are just a sample lol
I love takeover tuesdays
pastelzinho
Sempre
Is this digital? and how does this feel like you used those crazy multicolored pencils?
Awesome pretty colors
It's just photoshop, and I just constantly offset colors a little manually
chatef~acup
Age 27, Male
Drawer/Cartooner/Etc
nah
Inside my van
Joined on 5/1/09