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Played this right when you posted but I put off writing a review because I wanted to try the mobile version. The game is pretty fun and challenging, I'm gonna break down my thoughts:

First I wanna say it runs well on mobile(tried it on my shitty moto g1) and even tough I couldn't use more than one button simultaneously, I love the touch screen joystick, I've always found that default touch screen control from Pico8 awesome, but I wish we had that on different Flash engines that weren't all necessarily using that resolution with pixel art thing Pico8 has, and you kinda granted my wish. Makes me wanna dive into a game project just to expand the "KwingControls" library. I gotta try to mess around with the code assets sometime, actually got some narrative walksimulator-y ideas that I'd love to try to do.

Secondly, the desktop version was optimal and pretty fun, plus the weird shift aligning thing actually felt like an nice added challenge to me, I dunno I just imagined the character was limping or was dragging some weight so they had to adjust theirselves constantly. I remember seeing some first person maze games on NG that are basically well mapped 2d point and click games, but I dont remember seeing what it seems like an actual 3d enviroment with made (entirely?) in Flash. I'm just very intrigued by the techincal stuff behind it and wondering how much polish this 3D engine could reach but I'll just get on to my final point...

Lastly, the actual game, even though it seems pretty barebones, it plays well, its actually fun and challenging, an it atually pulls off a creepy ambiance pretty nicely. The specters and summoners look simple but they work for me, and the ambient music is a nice touch. I still wanna see things done here expanded further.

I'm glad I saw you linking this on a thread and reminded me of how much I liked it.
I hope you mess around with this 3D flash thing more!

Kwing responds:

I'm pleasantly surprised that you enjoyed this on mobile - while I did feel good about the joystick, I couldn't stand using one button at a time. Power to you if you liked it though (along with the mediocre-at-best shift system.)

I do think the 3D engine lends itself to a walking simulator more than most other genres (you could probably do a racing game too,) though the most problematic issue with the engine as a whole is that you can't draw things to the screen that aren't easily represented by a single point (such as a wall of any significant length.) Part of the reason the game plays so well is that the engine's weaknesses (ugly walls, no floor textures, significant lag if rendering more than a few objects) are covered up by design choices (open environment, darkness to reduce draw distance, punishing the player for moving too far from bonfire.) I'd like to expand on the basic idea more, but the engine is unfortunately very limited.

Thanks for the review!

ugh you're getting lazy, same soundtrack as lola bunny in the shower.
step up your game man, cmon I love you

I like this, but I'm not sure I enjoy it like you intended people to enjoy it, and oh god I remember the Bionicle game you mentioned on the description, I guess that helped set the mood for me.

I enjoyed that the sceneries were clearer at first, and later became more abstract, I don't know if that was intentional, but I liked it. Also liked the hand drawn arrows, even if they're not as clear.
I actually think you got a nice flowing formula for a simple point 'n click, branching paths and a few animated sequences inbetween. Besides creativity that's all you need.
The animation sequences were nice, maybe it'd be easier to understand if they were slower, but then again, I particularly liked how unclear some things were. at first it looked like things were in 1st person, then there was the blue figure swinging, and it kinda looked like that was the player/protagonist from a 3rd person view.

I think the idea of a progressively abstract point 'n click game is a pretty cool one to explore!

I smiled a big goofy smile when the guys said "BADGER, BADGER, BADGER, BADGER"
I got goosebumps when he asked if I wanted to hug, and I could choose "YES!!"
And now I am all teary-eyed writing this review. It´s a pretty basic game, nothing astounding
or new "game-wise", but it´s unique, super honest and feels very very special(like all the MajorBueno stuff I remember(some of it is ALSO amazing game-wise))
It feels silly how many times I´ve gotten into reasonably heated arguments IRL defending Flash, growing up I didn´t have anyone in my family that knew anything artsy, but I´ve shown interest in drawing and similar crap ever since I can remember and I´ve had all the incentive I could get, but no guide or direction in any way. When I started seeing(mostly age inappropriate) flash toons around 15 years ago, I remember the magic that was when I found out I could download FLASH PROFESSIONAL 8. I worked and made money with it, I expressed myself and did all sorts of silly unfinished stuff with it, I had a blast, and still do. alongside countless forum pages and NG tutorials I learned more skills with Flash than any single institution in my life. It sounds weird, but its the truth, Thank you guys for this game where it looks like they´re gonna kiss.
And thank Flash for everything.

you should´ve sung "newgrounds" will go on, bc at some point you said like, "Tom Fulp" you know? I enjoyed the singing a lot, but you didnt hit that perfect song+game combo, the game was actually just not fun, it was pretty shitty this time fuck you. Also, whens the ZabuJard karaoke collection coming to bandcamp?

4/5 stars because there were no signature ZabuJadr vocals which would make for a beautiful rendition of "We Like To Party" otherwise fun game as alwyas, thumbs up

I loved this! I love bitsy games because they're very limited gameplay wise, so if you manage to make something fun, it's because you got an incredible idea behind it, and this was a great one!
at first I thought the last line from the janitor was a quote from the simpsons when maggie says "this is indeed a disturbing universe", and she's voiced by James Earl Jones, so that's how the janitor sounds in my head now.

Also I see you responded to some reviews talking about audio, I've seen a few bitsy pieces with audio and there seems to be a few ways to do that https://www.clairemorleyart.com/bitsy-extras

I meant to write a review for this the first time I played it, but I've opened up this game a few times since and I'm always like "damn this is fun!" I end up playing for like an hour and eventually just close out the page quickly so I won't just spend my day playing it... and I forget to review

What I wanna say is, the way things work in this tiny game are super fun, you can try to clear every level in a milion different cool and trickier ways, please please please expand on this prototype, I've been playing your tiny games and they're all fun, but this one may be my fave

StuffedWombat responds:

Hey,

thanks for the kind words, it is very nice to see that people are enjoying these reduced games :)

I am currently working (among way too many other things) on an expanded version of Handulum!
But it may take quite some time before it is finished :/

Making tiny things is so fast that sometimes you just land on something that works accidentally, but replicating that feeling is very hard and maybe even impossible!

I hope you will enojy the next version of handulum as well, when it comes out :)

Have a nice day!

Oh god I loved this too much,
even though you're supposed to make "crappy sounding music" the quality was great, the art was unique and very appealing, it worked perfectly, and it was just really really fun.
Please get this team again and do more musical little game things!

Fuck this game, I've waste two hours that I should've spent getting some work done.
Seriously, this is way fun, I remember seeing the first one but I didn't even gave it a play, great game.

chatef~acup

Pegasu Silva/Lucas Villaça @PegasuTV

Age 27, Male

Drawer/Cartooner/Etc

nah

Inside my van

Joined on 5/1/09

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